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Final Fantasy VII Rebirth version 1.020 update now available, improves frame rate and graphics


Square Enix has rolled out a significant update for Final Fantasy VII Rebirth, focusing on enhancing the game's visuals and performance. This update, marked as version 1.020, brings a host of improvements aimed at refining the player experience.


Among the key highlights of the update is the introduction of new graphics options, including "Sharp" and "Soft" filters, allowing players to fine-tune the game's appearance to their preferences. Additionally, the patch addresses various bugs that have plagued the game, ranging from text errors to issues in battle mechanics and quest progression.


One of the notable changes is the improvement in frame rate and overall game stability, promising a smoother gameplay experience. Moreover, players will find enhancements in camera settings and guidance support, offering a more immersive journey through the world of Final Fantasy VII Rebirth.


This update comes as a response to feedback from players who have expressed concerns about the game's visuals, particularly in Performance Mode.


Here are the patch notes:

  • Fixed typos and omissions in some text.

  • Fixed a bug that occurred on the map under certain conditions when controlling a character.

  • Fixed a bug in battle in which Red XIII’s abilities “Lunatic High” and “Watcher’s Spirit” could be easily canceled.

  • Fixed a bug in battle in which enemies would stop moving under certain conditions.

  • Fixed a progress bug that occurred during quests under certain conditions.

  • Improved frame rate and overall game stability.

  • Added “Sharp” and “Soft” options to the Performance Mode display settings.

  • Improved the graphics quality.

  • The camera’s reverse setting is now applied when controlling a gliding Chocobo.

  • The camera’s reverse setting is now applied to the sharpshooting mini-game camera.

  • Enhanced guidance support while climbing the ivy in the “Mythril Mine” location.

  • Added difficulty settings to the customization screens for the mini-games “Fort Condor” and “Gears and Gambits.”


 
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