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Final Fantasy XVI - Ryota Suzuki Declares the Game His "Personal Masterpiece"

Combat Director, Ryota Suzuki, recently expressed his deep admiration for FFXVI referring to it as his "personal masterpiece." Known for his work on popular titles like Devil May Cry V, Monster Hunter: World, and Dragon's Dogma, Suzuki's statement carries significant weight among gaming enthusiasts.

During the recent pre-release broadcast, Suzuki shared his thoughts on the game's battle and action system. Having spent approximately 25 years working on action games, he confidently proclaimed that Final Fantasy XVI stands out as his greatest achievement. One notable aspect of the battle design is its accessibility, allowing even those unfamiliar with action games to fully enjoy the experience.


Suzuki's involvement in the Devil May Cry series as a designer has contributed to his expertise in crafting captivating action systems. His statement serves as a testament to the immense effort and dedication poured into Final Fantasy XVI's combat mechanics.

The veteran developer emphasized that the team placed great importance on creating a battle system that appeals to players who may not have previous experience with action games. He encouraged newcomers to try Final Fantasy XVI, hoping it would serve as a gateway to discovering the allure and excitement that action games have to offer.

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